Digital Tutors Game Asset Production Pipeline for Unity
آموزش اجزاء مورد نیاز برای یک بازی سه بعدی در 3ds Max وZBrush
- کاربرد : آموزش اجزاء مورد نیاز برای یک بازی سه بعدی در 3ds Max وZBrush
- نوع فایل : فیلم آموزشی
- زبان : انگلیسی
- سیستم عامل : Windows-Mac-Linux-Android-iOS
- تولید کننده : Digital Tutors
- سال تولید : 2015
توضیحات
در این آموزش به صورت گام به گام یاد می گیرید که اجزاء مورد نیاز برای استفاده در یونیتی برای ساخت یک بازی سه بعدی را در 3ds Max وZBrush طراحی کنید .
این مجموعه آموزش ویدیویی به همراه فایل های تمرینی و به همراه اسلایدهای مدرس به مدت زمان 2 ساعت و 40 دقیقه در اختیار علاقه مندان قرار می گیرد.
این مجموعه آموزش ویدیویی به همراه فایل های تمرینی و به همراه اسلایدهای مدرس به مدت زمان 2 ساعت و 40 دقیقه در اختیار علاقه مندان قرار می گیرد.
Description
In this series of Unity tutorials we'll create an asset step-by-step and explore the entire 3D game asset production pipeline for Unity.
We'll start out by learning about some general set up tips for creating game assets in a content creation package like 3ds Max. After that, we'll jump into creating our high poly asset using 3ds Max and ZBrush.
Then we'll learn how to quickly model and unwrap the UV's our game resolution mesh in 3ds Max. After that, we'll learn how to properly bake out our essential maps needed for texturing in Substance Painter. Once in Substance Painter we'll talk about some basic texturing tips and how Substance Painter can save us some time with its multi-channel painting capabilities.
Finally, we'll finish this Unity training by learning how to create LODs and a custom collision mesh to take advantage of Unity's optimization features.
We'll start out by learning about some general set up tips for creating game assets in a content creation package like 3ds Max. After that, we'll jump into creating our high poly asset using 3ds Max and ZBrush.
Then we'll learn how to quickly model and unwrap the UV's our game resolution mesh in 3ds Max. After that, we'll learn how to properly bake out our essential maps needed for texturing in Substance Painter. Once in Substance Painter we'll talk about some basic texturing tips and how Substance Painter can save us some time with its multi-channel painting capabilities.
Finally, we'll finish this Unity training by learning how to create LODs and a custom collision mesh to take advantage of Unity's optimization features.