3D-Coat 4.8.03

3D-Coat 4.8.03

  • کاربرد : نرم افزار طراحی و ساخت شخصیت های 3 بعدی
  • نسخه :Version 4.8.03
  • نوع فایل : نرم افزار
  • زبان : انگلیسی
  • سیستم عامل : Windows 32 & 64 Bit
  • تولید کننده : PILGWAY
  • سال تولید : 2017

توضیحات

امروزه شرکت های نرم افزاری برای آسان تر شدن کار کاربرانی که در زمینه های گرافیکی فعالیت می کنند، نرم افزارهایی برای طراحی های سه بعدی با ویژگی های مختلف ارائه می کنند. طراحان می توانند به آسانی به وسیله این نرم افزارهای مختلف طراحی حرفه ای و به خرج دادن خلاقیت های فردی در خلق و تولید تصاویر و یا شخصیت ها، طراحی های بی نظیری را انجام دهند.
3D-Coat نام نرم افزاری قدرتمند برای طراحی کاراکترها و خلق شخصیت های سه بعدی و دو بعدی می باشد. این نرم افزار با هدف سرعت بخشیدن به مدلینگ و تکسچرینگ (مدل سازی و بافت دهی)، برای هنرمندان و طراحانی که در زمینه سه بعدی کار می کنند طراحی شده است. این نرم افزار قدرتمند با ابزار پیشرفته موجود در خود به کاربران توانایی ساخت تصاویر سه بعدی در محیط های مختلف را می دهد. توانایی بالا در طراحی و لایه بندی های مجزا از هم بر روی تصویر و رنگ از برتری های این نرم افزار محسوب می شود. همچنین این نرم افزار سازگاری کامل با نرم افزار های: Light Wave 3D , Modo , Maya , 3Ds max , Carrara را دارا می باشد.

قابلیت های کلیدی نرم افزار 3D-Coat Pro:
- قابلیت ساخت و طراحی شخصیت های مجازی سه بعدی
- قابلیت استفاده شخصیت های خلق شده در بازی ها، فیلم ها، انیمیشن های سه بعدی
- قدرت بالا در پردازش تصاویر به صورت لحظه ای
- کنترل ابزارها و پروژه در هنگام طراحی با استفاده از رابط کاربری مناسب
- رابط کربری آسان
- سازگار با نسخه های مختلف ویندوز
- و ...

Description

The main aim of the program is detailing and texturing the object already shaped in other 3D-packet. You work on detailing level equal to 3 to 5 millions of polygons. Operating speed of editing and viewing objects has grown bigger because of using a map of normals instead of geometrical splitting.
It is well-known that it is easy to shape the object...it takes several hours. But detailing and texturing is long process taking 3 to 10 times more time then modeling a draft itself. 3D-Coat is made to make this part of technological process faster.
3D-Coat includes features for sculptural modeling making the change of shape possible.

Here are some key features of "3D-Coat (formerly 3D-Brush)":
Voxels video:
- Voxel sculpting allows you sculpt without any topological constraints and make complex details from nothing!

Retopology:
- 3D-Coat offers wide set of retopology tools. It combines many approaches of retopologisation to make it quick and effective.

Layers contain depth, color and specular:
- Layers contain depth, color and specular. You can disable or enable any of these channels, put effects on them - extrusion, transparency, contrast, multiplication of depth, additional specular.

2D and 3D painting:
- Paint over UV as easy as paint over 3D-modes. Almost all tools work in uv-plane and in 3D.

Seamless painting:
- Paint seamlessly over uv-plane. It is easy to use 3D-Coat to create seampless textures and paint bump. Just go to File->Import image plane

Multichannel pens:
- Every pen has many channels - color/depth/specular and eraser.

Fill with gradient:
- Fill areas with gradient fading

Spherical filling:
- Fill areas with spherical gradient

Image correction:
- Image correction filters with realtime preview in 3D

Layers masking:
- Mask one layer with other one

Paint patterns:
- Painting patters, putting images along splines

Customize interface:
- You can define hotkey for any action in easy way

Closed curves:
- Possibility to draw closed curves and curves with sharp edge-points

Arrows:
- Possibility to draw a huge variety of arrows

Cavity painting:
- Paint on cavity, use many different conditions for painting

Realtime preview:
- Realtime preview of complex materials

Export morphs:
- Possibility to export separate layers as morphs

Sculpting:
- You can sculpt from sphere as it is shown here.

Direct manipulation:
- You can fix several points on the surface and drag another point like you can see it in the video.

Change of proportions:
- With gradient allocation is easy to change proportions of parts of a body, in this case you see change of the size of a head.

Filling of areas with fractals and materials:
It is possible to fill areas with fractals or with the use of material, consisting of layers of depth, color and specular. An area can be chosen in several ways:
- the closed area of the set color
- the closed area inside "frozen" contour
- a rectangular
- an ellipse
- lasso
- a line from one point to another
- on a spline connecting of some points

Filling with fractals and volumetric textures:
- There are many types of fractals which as a matter of fact are volumetric textures. Filling with fractals well for giving the initial form and color of a surface before manual processing.

Drawing of the text on the image:
- You can put the text on a surface of an object. The text is put along a spline, you can even write the text around of all object

Drawing with a contour:
- You can draw not only with a pen, but also with a contour, a rectangular or an ellipse. It is possible to apply set of effects on a pen - fractals or materials. It is possible to draw through all object, and on a visible part only.

Filling of color with a gradient:
- It is possible to fill the closed areas with imposing a gradient of colors.

Stacking of longitudinal forms:
- It is possible to put the certain longitudinal form at drawing with a pen or at imposing a spline. In figure you see a chain which has been imposed by two strokes of a pen. Longitudinal forms and pens can be created both from pictures, and from 3D-objects.

Transformation of a parts of surface:
- You can allocate any part of a surface and transform it free, like in the Photoshop by pressing CTRL+T. The part can be not only rectangular, but also round or complex form. Thus it is possible to set width of border of allocation - soft transformation. On figure transformation of a part of the text allocated with lasso is shown.

Cloning of the image in 3D:
- Parts of a surface can be cloned like in the Photoshop but in 3D.

[B]Mirror cloning:
- It is possible to clone sites not only parallel transformation, but also with mirror symmetry.

Inverse cloning:
- It is possible to clone with inversion relative to a point. Also it is possible to clone with turn. For example, having drawn a detail on a round board , it is possible to multiply it on all board.

Symmetric copying:
- If you have textured only one side of model, you can simply transfer details from one side of models to another, drawing with pen (symmetric cloning).

Use of multilayered pens:
- Each pen contains color, a transparency, depth, specular, and a mask of deleting. The mask of deleting allows to erase before drawing of color contents of a layer in that place where we draw a pen. The pen can be edited in the external editor, which can edit PSD - files. In figure you see editing a pen from 3D-brush in Adobe Photoshop.

Editing of a projection with layers:
- You can edit a current projection in the external editor in view of layers. If the layer will be added in the editor it will automatically be transferred in 3D-Brush. In figure you see editing of projection in Adobe Photoshop.

Editing of a texture with layers:
- It is possible to edit a texture of your model in the external editor in view of layers. In the external editor it is possible to create new layers which will automatically be transferred in 3D-Brush.

Creation of pens from 3D - objects:
- It is possible to create pens not only from pictures, but also from 3D objects.

Texture mapping of object:
- You can use a texture or a photo to impose it on object. Thus it is possible to impose not only color, but also a relief and specular, having chosen for them additional textures.

Calculating of global illumination:
- Global illumination (occlusion) can be calculated and baked to texture.

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