آموزش چگونگی مدل سازی فضاهای شهری به کمک نرم افزار تری دی مکس / Lynda Creating Urban Game Environments in 3ds Max

Lynda Creating Urban Game Environments in 3ds Max
آموزش چگونگی مدل سازی فضاهای شهری به کمک نرم افزار تری دی مکس

  • کاربرد : آموزش چگونگی مدل سازی فضاهای شهری به کمک نرم افزار تری دی مکس
  • نوع فایل : فیلم آموزشی
  • زبان : انگلیسی
  • سیستم عامل : Windows-Mac-Linux-Android-iOS
  • تولید کننده : Lynda
  • سال تولید : 2011

توضیحات

در این کورس آموزشی چگونگی مدل سازی فضاهای شهری به کمک نرم افزار تری دی مکس را به خوبی خواهید آموخت و در انتها خروجی گرفتن به شیوه ای که برای وارد کردن در نرم افزار بازی سازی Unity مناسب با شد آشنا می شوید .

این مجموعه آموزش ویدیویی به همراه فایل های تمرینی و به مدت زمان 5 ساعت و 54 دقیقه در اختیار علاقه مندان قرار می گیرد .

Description

Follow a practical guide to building 3D cityscapes for games. IAuthor Adam Crespi constructs a city block in 3ds Max utilizing low-polygon modeling and advanced texturing techniques. The course shows how to model common city elements such as buildings, intersections, curbs, and roofs and explains how to expand a city quickly and easily by reusing existing geometry in a modular way. The course also sheds light on simulating real-world detail with baking, lighting, and ambient occlusion techniques and offers a series of best practices for exporting to the Unity gaming engine.
Topics include:
Understanding the design process and software requirements
Analyzing concept art for texture and key shadow detail
Planning differently styled buildings
Laying out city blocks
Organizing construction elements and models using layers
Cloning geometry and texture
Testing the module for correct floor-to-floor heights
Arranging, aligning and cloning modular elements
Building a texture library
Creating stone, wood, and brick textures
Constructing texture sheets
Drawing detail
Using occlusion as a foundation for dirt
Preparing for Unity as a world builder

بخش های فایل

این فایل شامل 79 بخش می باشد که بخش های آن به صورت جداگانه در زیر آمده است.
Row Title Format Size Play Download
00 - فیلم های آموزشی
1 Adding detail to the diffuse texture- Sills and arches 15.11 MB DOWNLOAD
2 Adding fascias and soffits 16.30 MB DOWNLOAD
3 Adding fascias and soffits for gable ends 26.59 MB DOWNLOAD
4 Adding stone accents 25.25 MB DOWNLOAD
5 Analyzing concept art for key shadow details 10.31 MB DOWNLOAD
6 Analyzing concept art for texture 6.72 MB DOWNLOAD
7 Analyzing the necessary silhouette and geometry 17.73 MB DOWNLOAD
8 Arranging, aligning, and cloning modular elements 9.14 MB DOWNLOAD
9 Assessing the quality of occlusion as a cinematic mood 9.93 MB DOWNLOAD
10 Assigning smoothing groups for optimal shading 18.43 MB DOWNLOAD
11 Baking lighting 17.99 MB DOWNLOAD
12 Baking maps using the Render To Texture dialog 10.87 MB DOWNLOAD
13 Choosing between modeling and texturing 5.17 MB DOWNLOAD
14 Converting bump maps to normal maps using nDO 24.65 MB DOWNLOAD
15 Copying diffuse layers for normal map foundations 8.99 MB DOWNLOAD
16 Creating a texture library 1.72 MB DOWNLOAD
17 Creating roads 25.86 MB DOWNLOAD
18 Creating rough brick texture 23.67 MB DOWNLOAD
19 Creating rusty corrugated metal texture 23.85 MB DOWNLOAD
20 Creating stone texture 32.58 MB DOWNLOAD
21 Creating wood texture 26.07 MB DOWNLOAD
22 Deciding when to use tiling and non-tiling textures 10.22 MB DOWNLOAD
23 Desaturating the diffuse map copies and prepping for normal maps 10.64 MB DOWNLOAD
24 Designing the zoning- Planning the visible uses of buildings 20.49 MB DOWNLOAD
25 Drawing detail at the right size 8.68 MB DOWNLOAD
26 Examining existing buildings in different lighting conditions 10.17 MB DOWNLOAD
27 Extruding cornice elements from polygon edges 33.84 MB DOWNLOAD
28 Extruding edges to form major shadow lines 14.30 MB DOWNLOAD
29 Identifying key contours and shadows in concept art 6.07 MB DOWNLOAD
30 Identifying shadow details as generated or painted 10.03 MB DOWNLOAD
31 Importing elements with detailed materials 17.65 MB DOWNLOAD
32 Importing into Unity and recognizing limitations 9.85 MB DOWNLOAD
33 Layering color in window frames and doorways 28.48 MB DOWNLOAD
34 14.32 MB DOWNLOAD
35 Laying out city blocks 5.80 MB DOWNLOAD
36 Laying out rectangles and planning how to clone geometry and texture 14.98 MB DOWNLOAD
37 Making brick texture 16.65 MB DOWNLOAD
38 Modeling corners with ramps 19.85 MB DOWNLOAD
39 Modeling modular curbs, gutters, and ramps 14.61 MB DOWNLOAD
40 Modeling modular street elements 12.37 MB DOWNLOAD
41 Modeling sloped roofs 18.94 MB DOWNLOAD
42 Overview of the Ambient Occlusion shader 14.48 MB DOWNLOAD
43 Planning a 'wedding cake' building- Base, middle, and top 8.63 MB DOWNLOAD
44 Planning a modern building- Base and shaft 7.74 MB DOWNLOAD
45 Planning cornice elements 11.94 MB DOWNLOAD
46 Planning modular textures and geometry- Streets and sidewalks 13.77 MB DOWNLOAD
47 Planning the visible overlaid history in a city 9.05 MB DOWNLOAD
48 Preparing for Unity as a world builder 6.40 MB DOWNLOAD
49 Renaming tools in 3ds Max 5.33 MB DOWNLOAD
50 Reusing elements- Exploring possibilities in modular building design 20.10 MB DOWNLOAD
51 Setting optimal texture sizes and resizing in Unity 9.09 MB DOWNLOAD
52 Setting pivot points for buildings 18.79 MB DOWNLOAD
53 Setting up a naming convention and scene management 25.92 MB DOWNLOAD
54 Software requirements 2.41 MB DOWNLOAD
55 Stretching the vertical elements to minimize geometry 27.92 MB DOWNLOAD
56 Testing the module for correct floor-to-floor heights 3.75 MB DOWNLOAD
57 Texture sheets for roofs 28.84 MB DOWNLOAD
58 Texturing intersections 13.24 MB DOWNLOAD
59 Trimming down the module and cloning 11.74 MB DOWNLOAD
60 Understanding the design process 2.53 MB DOWNLOAD
61 Understanding the limitations of normal maps 5.68 MB DOWNLOAD
62 Understanding tiling and non-tiling textures 10.52 MB DOWNLOAD
63 18.08 MB DOWNLOAD
64 Unwrapping cornices for lighting 31.52 MB DOWNLOAD
65 Unwrapping objects a second time- Planning an unwrap for a light map 25.10 MB DOWNLOAD
66 Unwrapping sidewalk elements 16.37 MB DOWNLOAD
67 Unwrapping the elements for correct proportion 36.58 MB DOWNLOAD
68 Using layers to organize construction elements and actual models 8.74 MB DOWNLOAD
69 Using multiple mapping coordinates 16.07 MB DOWNLOAD
70 Using multiple unwrap modifiers 37.25 MB DOWNLOAD
71 Using occlusion as a foundation for dirt 17.98 MB DOWNLOAD
72 Using occlusion from detailed models for texture 22.61 MB DOWNLOAD
73 Using the Walkthrough Assistant to assess texture needs 12.09 MB DOWNLOAD
74 Using the exercise files 5.58 MB DOWNLOAD
75 Welcome 11.24 MB DOWNLOAD
76 What's next 13.10 MB DOWNLOAD
77 What you should know before watching this course 328.75 KB DOWNLOAD
78 understanding ambient occlusion 6.26 MB DOWNLOAD
01 - فایل های تمرینی
79 205741 502.14 MB DOWNLOAD
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