01 - فیلم های آموزشی |
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1. Introduction and project overview |
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5.15 MB |
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2 |
2. Informing our design with animal anatomy reference |
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47.07 MB |
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3 |
3. Using ZSpheres to create a base mesh |
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15.15 MB |
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4 |
4. Continuing to build our base mesh |
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19.98 MB |
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5 |
5. Blocking in the main forms |
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17.38 MB |
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6 |
6. Continuing blocking in the forms of our character |
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15.13 MB |
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7 |
7. Refining major muscle groups |
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16.69 MB |
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8 |
8. Continuing to refine the creature |
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16.83 MB |
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9 |
9. Adding muscle structure and refining form |
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15.86 MB |
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10 |
10. Further defining the anatomy of the creature |
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19.16 MB |
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11 |
11. Adjusting silhouette and beginning sculpting the feet |
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21.69 MB |
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12 |
12. Continuing to adjust the silhouette of our creature |
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22.93 MB |
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13 |
13. Continuing to build teeth for our character |
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20.81 MB |
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14 |
14. Beginning to sculpt the back feet of the character |
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24.52 MB |
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15 |
15. Adding muscle structure and refining secondary form |
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19.70 MB |
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16 |
16. Reading the character from a distance |
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21.81 MB |
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17 |
17. Using QRemesher to retopologize our creature |
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23.73 MB |
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18 |
18. Beginning to create the armor for our creature |
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15.22 MB |
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19 |
19. Building back armor for our creature |
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19.25 MB |
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20 |
20. Building the saddle |
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14.59 MB |
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21 |
21. Making face armor for our creature |
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22.78 MB |
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22 |
22. Adding secondary pieces of armor and creating leather straps |
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34.54 MB |
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23 |
23. Adding accessories to the saddle |
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17.11 MB |
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24 |
24. Detailing accessories and creating elbow armor |
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20.95 MB |
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25 |
25. Adding spikes to the armor and detailing the creature |
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25.35 MB |
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26 |
26. Using alphas to detail the creature |
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14.43 MB |
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27 |
27. Adding detailed props |
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16.82 MB |
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28 |
28. Beginning to detail the armor and accessories |
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14.75 MB |
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29 |
29. Continuing to detail the armor |
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24.99 MB |
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30 |
30. Using the slash brush to detail the armor |
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14.97 MB |
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31 |
31. Beginning painting the body of the creature |
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14.65 MB |
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32 |
32. Continuing to paint the creature |
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12.64 MB |
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33 |
33. Adding secondary details to the paint |
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16.74 MB |
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34 |
34. Painting the armor of our creature |
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29.62 MB |
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35 |
35. Painting the accessories |
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21.16 MB |
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36 |
36. Continuing the paint process and posing our character |
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27.16 MB |
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37 |
37. Exporting the textures |
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10.91 MB |
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38 |
38. Decimating the subtools to prepare for export |
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14.23 MB |
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39 |
39. Importing our objects into KeyShot |
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34.32 MB |
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40 |
40. Setting up the camera and editing materials |
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43.31 MB |
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41 |
41. Setting up the lighting for our scene |
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37.01 MB |
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42 |
42. Continuing to composite the render |
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24.00 MB |
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43 |
43. Creating an ambient occlusion pass |
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32.08 MB |
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44 |
44. Compositing a background for the render |
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34.45 MB |
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45 |
45. Using the clown pass to adjust the render |
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29.42 MB |
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46 |
46. Using texture overlay to enhance our render |
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37.03 MB |
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47 |
47. Final touches |
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32.86 MB |
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02 - فایل های تمرینی |
48 |
Project_files |
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1.01 GB |
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