Digital Tutors - Rigging Your First Character in MODO-701
- کاربرد : آموزش ساده و کاربردی Rigging در نرم افزار مودو - Modo
- نوع فایل : فیلم آموزشی
- زبان : انگلیسی
- سیستم عامل : Windows-Mac-Linux-Android-iOS
- تولید کننده : Digital Tutors
- سال تولید : 2013
توضیحات
برای متحرک سازی یک کاراکتر در ابتدا باید اسکلت حرکتی آن را ایجاد نمود. به فرایند اسکلت سازی برای کاراکترهای سه بعدی Rigging گفته می شود. در این کورس آموزشی ساخت اسکلت حرکتی ( Rigging ) برای کاراکترهای سه بعدی را در نرم افزار مودو خواهیم آموخت.
Description
In this tutorial we'll learn how we can take a modeled character and prepare it for animation.
We'll begin this process by using MODO's skeleton tool to build a hierarchy of joints throughout the body. As we build our skeleton we'll learn how to fix the orientation and alignment of joints along with some basic knowledge of parenting. Once we've constructed our skeleton we'll learn how to bind it to the mesh and explore some of the weight painting tools that can be used to edit the influence our joints have on the geometry.
Following this we'll dive deeper into rigging our character by learning how to apply inverse kinematics, locators, constraints, and control surfaces along with other cool tools and features to provide our character with the functionality it needs for an animator. Finally, we analyze the functionality of our rig and fix any issues that may have occurred.
After watching this tutorial you'll be ready to begin rigging your own characters with more confidence while having a lot of fun.
For an additional learning resource, download your free copy of our Key Rigging Terms Reference Guide and PDF so you can get comfortable with important 3D rigging terminology.
We'll begin this process by using MODO's skeleton tool to build a hierarchy of joints throughout the body. As we build our skeleton we'll learn how to fix the orientation and alignment of joints along with some basic knowledge of parenting. Once we've constructed our skeleton we'll learn how to bind it to the mesh and explore some of the weight painting tools that can be used to edit the influence our joints have on the geometry.
Following this we'll dive deeper into rigging our character by learning how to apply inverse kinematics, locators, constraints, and control surfaces along with other cool tools and features to provide our character with the functionality it needs for an animator. Finally, we analyze the functionality of our rig and fix any issues that may have occurred.
After watching this tutorial you'll be ready to begin rigging your own characters with more confidence while having a lot of fun.
For an additional learning resource, download your free copy of our Key Rigging Terms Reference Guide and PDF so you can get comfortable with important 3D rigging terminology.