00. Introduction |
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00 01. Welcome |
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4.80 MB |
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2 |
00 02. Using the exercise files |
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783.37 KB |
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3 |
00 03. Using Blenders full capabilities |
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5.02 MB |
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00 04. Getting and installing Blender |
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3.54 MB |
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01. The Blender Interface |
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01 01. Blender oddities |
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6.81 MB |
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6 |
01 02. Introducing the User Interface, Console, and Render windows |
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2.94 MB |
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7 |
01 03. Configuring the desktop for an efficient workflow |
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5.59 MB |
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8 |
01 04. Using the mouse and tablet on a PC or a Mac |
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5.66 MB |
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9 |
01 05. Acquiring keyboard skills |
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9.98 MB |
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10 |
01 06. Window panes and types |
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7.61 MB |
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11 |
01 07. Exploring the default scene |
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5.62 MB |
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12 |
01 08. Setting themes, UI colors, and user preferences |
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3.81 MB |
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13 |
01 09. Understanding how to safeguard your data with autosave and backups |
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6.97 MB |
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14 |
01 10. Appending and linking assets |
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6.59 MB |
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15 |
01 11. Using the open-source movies and assets |
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5.95 MB |
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02. Modeling |
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02 01. Working with objects in 3D space |
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12.50 MB |
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17 |
02 02. Navigating 3D views |
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7.20 MB |
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18 |
02 03. Understanding Blender modes |
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1.76 MB |
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19 |
02 04. Understanding meshes |
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3.38 MB |
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20 |
02 05. Editing a mesh |
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3.17 MB |
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21 |
02 06. Using the Mirror modifier |
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2.87 MB |
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22 |
02 07. Working with Vertex groups |
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2.99 MB |
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02 08. |
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7.28 MB |
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24 |
02 09. Working with text objects |
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6.89 MB |
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25 |
02 10. Using reference images |
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3.66 MB |
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26 |
02 11. Modeling boots by extruding circles and joining meshes |
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9.66 MB |
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27 |
02 12. Applying the Mirror modifier to duplicate the boot and rotate |
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2.27 MB |
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28 |
02 13. Modeling a helmet with NURBS and the Boolean modifier |
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10.70 MB |
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29 |
02 14. Modeling a belt and pants by making a compound object from multiple primitive objects |
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4.39 MB |
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02 15. Modeling legs by using edge loops and the Knife tool |
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8.05 MB |
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02 16. Modeling a chest and arms using edge loops |
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6.92 MB |
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02 17. Stitching the shoulders and neck |
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8.47 MB |
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33 |
02 18. Modeling hands with the Proportional Editing tool |
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10.33 MB |
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34 |
02 19. Linking vertices to create knuckle joints |
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7.18 MB |
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02 20. Reinforcing modeling basics to create the face, eyes, nose, and ears |
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16.01 MB |
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36 |
02 21. Appending and linking assets |
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5.96 MB |
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37 |
02 22. Sculpting basics |
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4.06 MB |
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38 |
02 23. Using the Subsurf modifier to smooth |
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4.27 MB |
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02 24. Parenting |
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3.61 MB |
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40 |
02 25. Working with groups |
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2.50 MB |
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02 26. Understanding the endless possibilities for editing mesh with modifiers |
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2.73 MB |
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42 |
02 27. Duplicating objects using the Array modifier |
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1.87 MB |
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02 28. Modeling a set |
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8.14 MB |
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03. Lighting |
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03 01. Lighting overview |
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4.70 MB |
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45 |
03 02. Using the Omni lamp |
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5.09 MB |
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46 |
03 03. Working with the Area lamp |
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2.93 MB |
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03 04. Using the Spot lamp |
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4.46 MB |
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48 |
03 05. Using the Sun, Sky, and Atmosphere lamps |
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4.56 MB |
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49 |
03 06. Using the Hemisphere lamp |
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1.97 MB |
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50 |
03 07. Working with Ambient and Radiosity lighting |
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7.07 MB |
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51 |
03 08. Lighting with three-point and other multipoint lighting rigs |
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5.08 MB |
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03 09. Understanding shadows |
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3.55 MB |
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04. Shading |
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04 01. Realism overview |
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3.24 MB |
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04 02. Creating a world in less than seven days |
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6.43 MB |
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04 03. Applying ambient occlusion |
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4.02 MB |
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56 |
04 04. Working with basic materials |
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3.78 MB |
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57 |
04 05. Working with node materials |
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4.35 MB |
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58 |
04 06. Applying Pipeline options |
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2.91 MB |
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04 07. Painting vertices |
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3.86 MB |
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60 |
04 08. Using shaders |
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7.74 MB |
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04 09. Using mirrors |
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4.68 MB |
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04 10. Working with transparency |
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4.61 MB |
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04 11. Using halos |
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2.97 MB |
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04 12. Simulating with Subsurface Scattering (SSS) |
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4.92 MB |
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65 |
04 13. Applying textures |
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9.72 MB |
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66 |
04 14. Mapping image textures to an object to create a decal |
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6.10 MB |
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67 |
04 15. UV unwrapping |
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5.85 MB |
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68 |
04 16. Applying multiple materials to a single object |
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3.98 MB |
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69 |
04 17. Painting in 3D |
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4.25 MB |
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70 |
04 18. Using bump maps |
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3.62 MB |
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05. Animation |
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05 01. Understanding animation |
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5.71 MB |
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72 |
05 02. Keyframing objects |
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5.73 MB |
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73 |
05 03. Keyframing materials |
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3.26 MB |
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74 |
05 04. Creating Shape keys |
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2.60 MB |
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75 |
05 05. Creating Facial Shape key animation using reference video |
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2.27 MB |
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76 |
05 06. Animating by combining Shape keys |
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2.79 MB |
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05 07. Working with lattices |
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3.27 MB |
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78 |
05 08. Using hooks |
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1.39 MB |
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05 09. Working with Vertex groups |
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3.21 MB |
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80 |
05 10. Creating armature objects |
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4.32 MB |
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81 |
05 11. Mirroring armatures for bilateral creatures |
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4.17 MB |
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82 |
05 12. Attaching mesh to the armature by way of skinning |
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7.21 MB |
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05 13. Posing a character |
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6.96 MB |
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84 |
05 14. Using inverse kinematics |
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5.83 MB |
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85 |
05 15. Creating a walk cycle with inverse kinematics |
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6.83 MB |
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86 |
05 16. Completing the walk cycle |
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4.79 MB |
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87 |
05 17. Limiting range of motion and degrees of freedom |
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5.26 MB |
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88 |
05 18. Managing actions using the Action Editor |
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3.27 MB |
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05 19. Blending actions together using the Non-Linear Animation Editor |
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3.68 MB |
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05 20. Tracking |
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2.74 MB |
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91 |
05 21. Following a path |
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2.31 MB |
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92 |
05 22. Mimicking an existing animation |
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3.70 MB |
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93 |
05 23. Using the grease pencil |
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2.91 MB |
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06. Simulation |
94 |
06 01. Understanding particle systems |
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3.14 MB |
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06 02. Working with game engine physics |
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3.22 MB |
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96 |
06 03. Spewing particles |
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7.82 MB |
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97 |
06 04. Guiding particles |
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4.11 MB |
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98 |
06 05. Creating reactions and collisions with particle systems |
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3.57 MB |
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06 06. Creating hair and fur |
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5.05 MB |
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100 |
06 07. Grooming hair and fur |
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5.05 MB |
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101 |
06 08. Jiggling and squishing soft bodies |
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3.49 MB |
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102 |
06 09. Simulating cloth |
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6.01 MB |
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103 |
06 10. Simulating fluids |
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7.12 MB |
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104 |
06 11. Using boids to simulate swarms, schools, and flocks |
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9.33 MB |
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07. Rendering |
105 |
07 01. Using Render controls |
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6.16 MB |
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106 |
07 02. Radiosity |
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4.09 MB |
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107 |
07 03. Stamping text on video |
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2.44 MB |
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108 |
07 04. Setting up test renders |
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4.72 MB |
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109 |
07 05. Rendering image sequences |
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4.21 MB |
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08. Compositing |
110 |
08 01. Viewing node thumbnail images on certain Macs |
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1.37 MB |
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111 |
08 02. Overview and integration |
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1.77 MB |
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112 |
08 03. Render passes and layers |
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4.19 MB |
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113 |
08 04. Using Input nodes |
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6.04 MB |
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114 |
08 05. Using Output nodes |
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3.67 MB |
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115 |
08 06. Working with Color nodes |
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4.65 MB |
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116 |
08 07. Color mixing and layering |
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3.47 MB |
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117 |
08 08. Using Distort nodes individually and in combination |
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7.25 MB |
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118 |
08 09. Using Vector nodes |
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5.75 MB |
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119 |
08 10. Creating effects with Filter nodes |
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9.18 MB |
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120 |
08 11. Using Converter nodes |
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6.56 MB |
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121 |
08 12. Chroma keying with Matte nodes |
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6.96 MB |
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122 |
08 13. Understanding node groups and reuse |
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4.08 MB |
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09. Sequencing |
123 |
09 01. The Video Sequence Editor (VSE) |
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9.76 MB |
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124 |
09 02. Integrating audio |
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3.10 MB |
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125 |
09 03. Using VSE Greenscreen and other plug-ins |
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6.31 MB |
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126 |
09 04. Integrating the Compositor with the VSE |
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7.01 MB |
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127 |
09 05. Layering and splicing video |
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5.64 MB |
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128 |
09 06. Speeding up and slowing down sequences |
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3.28 MB |
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10. Conclusion |
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10 01. Putting it all together - Captain Knowledge visits lynda.com |
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6.22 MB |
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130 |
10 02. Goodbye |
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360.61 KB |
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11. ZZZ - فایلهای تمرینی |
131 |
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4.57 GB |
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