Description
DOOM: ID'S BRUTAL RETURN TO THE FPS THAT STARTED IT ALL
On stepping into Id Software’s Richardson offices we’re warmly welcomed by Donna Jackson, the company’s larger than life and thoroughly Texan office manager. Better known as Miss Donna or Id Mom, she sits behind a reception desk that’s positioned in front of a wall-to-wall glass cabinet
stuffed full of trophies and Id history. “How y’all doing?” she asks, elated that we could make it all the way from England to visit. She joined the company twenty years ago, back when John Carmack was still wrestling with the task of re-purposing the Hovertank 3D and Catacomb 3-D engine for what would become Wolfenstein 3D.
On stepping into Id Software’s Richardson offices we’re warmly welcomed by Donna Jackson, the company’s larger than life and thoroughly Texan office manager. Better known as Miss Donna or Id Mom, she sits behind a reception desk that’s positioned in front of a wall-to-wall glass cabinet
stuffed full of trophies and Id history. “How y’all doing?” she asks, elated that we could make it all the way from England to visit. She joined the company twenty years ago, back when John Carmack was still wrestling with the task of re-purposing the Hovertank 3D and Catacomb 3-D engine for what would become Wolfenstein 3D.