Blender for Animation and Film-Based Production
- نوع فایل : کتاب
- زبان : انگلیسی
- نویسنده : Michelangelo Manrique
- چاپ و سال / کشور: 2014
- تعداد صفحه : 284
- شابک / ISBN : 978-1482204742
Description
See Why Blender Is Right for Your Studio’s Pipeline
Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender’s capability to do the job in each production department. Whether you are a beginner or more advanced user, you’ll see why Blender should be taken into consideration in animation and film production.
This Blender reference will help you:
Manage your projects from start to finishUnderstand the different stages in any animation productionSee how studios work and develop their animation projectsDescribing the versatility and power of Blender, the book shows you why studios should incorporate Blender in their pipeline. It avoids tedious tutorials and incomprehensible examples. Instead, the book guides you toward finding efficient solutions for issues with your production files or pipeline. It familiarizes you with the animation industry and explores the risks involved in choosing Blender as a primary tool in animation studios.
Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender’s capability to do the job in each production department. Whether you are a beginner or more advanced user, you’ll see why Blender should be taken into consideration in animation and film production.
This Blender reference will help you:
Manage your projects from start to finishUnderstand the different stages in any animation productionSee how studios work and develop their animation projectsDescribing the versatility and power of Blender, the book shows you why studios should incorporate Blender in their pipeline. It avoids tedious tutorials and incomprehensible examples. Instead, the book guides you toward finding efficient solutions for issues with your production files or pipeline. It familiarizes you with the animation industry and explores the risks involved in choosing Blender as a primary tool in animation studios.