Digital Tutors Retopology Techniques in CINEMA 4D
آموزش تکنیک های Retopology در Cinema 4D
- کاربرد : آموزش تکنیک های Retopology در Cinema 4D
- نوع فایل : فیلم آموزشی
- زبان : انگلیسی
- سیستم عامل : Windows-Mac-Linux-Android-iOS
- تولید کننده : Digital Tutors
- سال تولید : 2015
توضیحات
همانطور که می دانید به کمک تکنیک های Retopology در Cinema 4D می توانیم مدل های سه بعدی با کیفیت تری ایجاد کنیم. و یا حتی مدلهای سه بعدی را برای استفاده در بازی و یا انیمیشن ها آماده کنیم.
در این مجموعه آموزش تکنیک های Retopology را در Cinema 4D خواهید آموخت.
در این مجموعه آموزش تکنیک های Retopology را در Cinema 4D خواهید آموخت.
Description
In this CINEMA 4D tutorial, we'll learn the ins-and-outs of the Polygon Pen and see it in action as we go through the process of creating a more optimized mesh for a sculpted creature. The topology or edge flow of our polygon meshes is important as we create our 3D projects. Good topology can mean fewer overall polygons are needed to reflect the detail we want.
Good edge flow is also important when creating final meshes that require animation. The Polygon Pen in CINEMA 4D is a great all-around tool for quickly creating and modifying a mesh's topology. When combined with snapping, we can create new polygons directly on top of our high resolution meshes.
These meshes could be sculpts you've done in CINEMA 4D or work that you bring in from other applications like ZBrush.
By the end of this CINEMA 4D training, you’ll have a greater understanding of overall topology concepts, as well as some great skills for optimizing the mesh on sculpted creatures.
Good edge flow is also important when creating final meshes that require animation. The Polygon Pen in CINEMA 4D is a great all-around tool for quickly creating and modifying a mesh's topology. When combined with snapping, we can create new polygons directly on top of our high resolution meshes.
These meshes could be sculpts you've done in CINEMA 4D or work that you bring in from other applications like ZBrush.
By the end of this CINEMA 4D training, you’ll have a greater understanding of overall topology concepts, as well as some great skills for optimizing the mesh on sculpted creatures.