01 - فیلم های آموزشی |
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01. Introduction and Project Overview |
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6.57 MB |
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2 |
02. Prepping Our Scene |
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17.70 MB |
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3 |
03. Creating a Renaming Tool |
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11.53 MB |
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4 |
04. Building the Left Leg Joint |
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14.04 MB |
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05. A Technique for Re-orienting Joints-Finishing the Leg Joints |
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34.97 MB |
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6 |
06. Setting-up Foot Roll Joints |
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33.77 MB |
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7 |
07. Creating a Tool that Generates a Box Curve |
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12.02 MB |
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8 |
08. Scripting a Joint Curve |
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21.80 MB |
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9 |
09. Constructing Foot Controls |
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33.23 MB |
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10 |
10. Setting up the Foot Controls-Rigging the Toe Bend |
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28.04 MB |
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11 |
11. Rigging a Foot Bank |
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27.81 MB |
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12 |
12. Finishing the Foot Bank Rig |
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17.22 MB |
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13 |
13. Adding Knee Controls |
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10.97 MB |
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14 |
14. Establishing Knee Association Curves |
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26.02 MB |
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15 |
15. Writing a Script to Generate Joints on each Selected Vertex |
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15.42 MB |
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16 |
16. Building the nSpine Joints |
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15.71 MB |
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17 |
17. Adding in a Spline IK - Initial Connections of the nSpine |
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26.45 MB |
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18 |
18. Creating Upperbody Control Curves |
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23.59 MB |
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19 |
19. Starting to Add Twisting to our nSpine |
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20.16 MB |
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20. Setting up the Initial Twisting in the nSpine |
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21.91 MB |
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21 |
21. Completing the Setup of the nSpine Locators |
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19.88 MB |
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22 |
22. Choosing a Stable Rotate Order for Control Objects |
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13.52 MB |
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23 |
23. Finishing the nSpine |
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21.61 MB |
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24 |
24. Building the Shoulder and Arm Chains |
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36.45 MB |
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25 |
25. Building Finger Joints |
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30.28 MB |
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26 |
26. Rigging Shoulder Controls |
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43.97 MB |
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27 |
27. Establishing IK Arm Controls |
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17.45 MB |
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28 |
28. Adding Elbow Controls for the IK Arm |
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9.32 MB |
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29 |
29. Establishing Elbow Association Curves |
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16.84 MB |
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30 |
30. Dynamically Parenting the Arm Controls |
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19.15 MB |
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31 |
31. Setting up IK-FK Switch Controls |
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22.45 MB |
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32 |
32. Building FK Controls of the Arms |
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27.77 MB |
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33. Finishing the FK Arm Controls |
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34.21 MB |
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34 |
34. Dynamically Orienting the FK Arm Controls |
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17.88 MB |
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35 |
35. Creating a Tool that Parents Shape Nodes |
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14.02 MB |
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36 |
36. Starting on Finger Controls |
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39.89 MB |
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37 |
37. Finishing the Finger Controls |
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29.33 MB |
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38 |
38. Building Arm-Forearm Twist Joints |
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30.80 MB |
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39 |
39. Establishing Arm-Forearm Twist Controls |
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24.51 MB |
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40 |
40. Wrapping up our Forearm Twist Rig |
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15.73 MB |
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41 |
41. Rigging the Left Arm with an Auto Clavicle Feature |
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33.44 MB |
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42 |
42. Setting up an AutoClavicle on the Right Arm |
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19.95 MB |
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43. Building the Neck and Head Bones |
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16.21 MB |
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44 |
44. Establishing a Head Control |
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21.82 MB |
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45 |
45. Dynamically Parenting the Head Control |
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7.76 MB |
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46 |
46. Creating Facial Joints |
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24.07 MB |
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47. Renaming and the Facial Joints |
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10.60 MB |
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48 |
48. Building Facial Controls |
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49.51 MB |
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49 |
49. Adding Parent Controls to our Facial Rig |
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33.72 MB |
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50 |
50. Wrapping up the Facial Controls |
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21.34 MB |
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51 |
51. Blinking the Eyes |
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29.50 MB |
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52 |
52. Constructing Eye Controls |
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22.87 MB |
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53 |
53. Dynamically Parenting the Eye Controls |
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9.67 MB |
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54 |
54. Starting to Rig the Eyes |
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39.65 MB |
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55. Finishing the Left Eye |
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22.68 MB |
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56 |
56. Finishing the Right Eye |
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37.21 MB |
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57 |
57. Cleaning up the Scene - Adding a Global Control Curve |
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19.91 MB |
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58 |
58. Adding a Character Set |
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8.30 MB |
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59 |
59. Binding the Character - The Magic of Dual Quaternion Skinning |
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23.27 MB |
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60 |
60. Binding the Eyebrows - Blocking in Weights with Dual Quaternion Skinning |
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31.23 MB |
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61 |
61. Refining the Deformations of the Head |
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21.15 MB |
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62 |
62. Finishing the Weights on the Left Leg |
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30.05 MB |
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63 |
63. Wrapping up the Weights on the Left Hand |
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28.44 MB |
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64 |
64. Adding and Editing Influence Objects |
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31.17 MB |
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65 |
65. Finalizing the Left Arm's Weights |
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21.17 MB |
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66. Painting Weights on the Neck |
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16.93 MB |
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67 |
67. Double-checking Deformations |
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19.59 MB |
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68 |
68. Mirroring Skin Weights - Finishing the Character Rig |
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27.71 MB |
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02 - فایل های تمرینی |
69 |
project_files |
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11.16 MB |
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