Digital Tutors - Creating Game Characters with ZBrush and TopoGun

Digital Tutors - Creating Game Characters with ZBrush and TopoGun

  • 1.0 (1 رای)
  • کاربرد : آموزش طراحی کاراکترهای بازی در ZBrush و TopoGun
  • نوع فایل : فیلم آموزشی
  • زبان : انگلیسی
  • سیستم عامل : Windows-Mac-Linux-Android-iOS
  • تولید کننده : Digital Tutors
  • سال تولید : 2011

Description

In this tutorial we're going to use ZBrush and TopoGun to convert a very high resolution female hero character into a lower resolution game-type model. Sculpting applications like ZBrush are great for creating extremely detailed models, complete with surface texture and color. But to be able to rig, animate, or integrate these models into a game engine, we first have to convert the model to a much lower resolution. TopoGun is a great tool for taking our detailed meshes and allowing us to very intuitively redraw this new topology. In addition, it will allow us to project all of the mesh's detail onto maps. In this way we can use a lower resolution version of the model, while it still appears very detailed. We will start the tutorial by preparing and exporting our dense meshes from ZBrush and then bring those into TopoGun as references. We'll use several tools in TopoGun to literally draw new base geometry right onto the high resolution meshes. We'll look at several of the tools available and how we can manipulate and change topology once it's been created. Once the topology is done, we'll create UVs for the new pieces and then generate maps for the detail and color information. Once we're done with the tutorial you'll have created your own game-type character from a very dense sculpt and you'll have the knowledge you need to repeat the process on your own creations.

بخش های فایل

این فایل شامل 22 بخش می باشد که بخش های آن به صورت جداگانه در زیر آمده است.
Row Title Format Size Play Download
01 - فیلم های آموزشی
1 01_Introduction_and_project_overview 5.93 MB DOWNLOAD
2 02_Preparing_the_sculpted_boots 20.65 MB DOWNLOAD
3 03_Preparing_the_sculpted_pants 14.73 MB DOWNLOAD
4 04_Preparing_the_sculpted_arms 17.62 MB DOWNLOAD
5 05_Preparing_the_sculpted_body 14.92 MB DOWNLOAD
6 06_Preparing_the_large_belt 11.52 MB DOWNLOAD
7 07_Preparing_the_hair 11.93 MB DOWNLOAD
8 08_Creating_new_topology_for_the_boots 29.47 MB DOWNLOAD
9 09_Creating_new_topology_for_the_pants 35.09 MB DOWNLOAD
10 10_Creating_new_topology_for_the_left_arm 40.19 MB DOWNLOAD
11 11_Reusing_geometry_in_creating_topology_for_the_right_arm 17.80 MB DOWNLOAD
12 12_Creating_new_topology_for_the_body 40.91 MB DOWNLOAD
13 13_Finishing_the_body_topology 54.27 MB DOWNLOAD
14 14_Creating_new_topology_for_the_belt 24.27 MB DOWNLOAD
15 15_Creating_UVs_for_the_arms 28.85 MB DOWNLOAD
16 16_Creating_UVs_for_the_body 44.17 MB DOWNLOAD
17 17_Finishing_the_UV_layout 24.58 MB DOWNLOAD
18 18_Generating_maps_for_the_boots_and_legs 18.06 MB DOWNLOAD
19 19_Generating_maps_for_the_body_and_arms 15.22 MB DOWNLOAD
20 20_Assembling_geometry_and_setting_up_materials 26.54 MB DOWNLOAD
21 21_Adding_finishing_touches_to_the_model 25.07 MB DOWNLOAD
02 - فایل های تمرینی
22 project_files 357.35 MB DOWNLOAD
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