Digital Tutors - High-Resolution Game Character Creation Pipeline in ZBrush and Maya

Digital Tutors - High-Resolution Game Character Creation Pipeline in ZBrush and Maya

  • کاربرد : آموزش مدلسازی سه بعدی برای ایجاد کاراکتر انسانی
  • نوع فایل : فیلم آموزشی
  • زبان : انگلیسی
  • سیستم عامل : Windows-Mac-Linux-Android-iOS
  • تولید کننده : Digital Tutors
  • سال تولید : 2013

توضیحات

در این کورس آموزشی با نحوه استفاده از ابزارها و امکانات نرم افزارهای مختلف مدلسازی سه بعدی برای ایجاد یک کاراکتر انسانی جهت استفاده در بازی ها آشنا خواهید شد و چگونگی اعمال بافت و خروجی گرفتن از پروژه را خواهید آموخت.

Description

In this series of tutorials we will learn how to create a realistic character from scratch, covering modeling and texture creation.

Throughout these lessons we will go over concept selection, and blocking in of forms using ZBrush 4R6's powerful suite of tools, we will also be jumping into Maya for base mesh creation for some of more complex pieces. I'll discuss different sculpting techniques giving you a good overview on different problem areas such as leather or skin pores.

We'll then discuss how to go about texturing and retopologizing the high-resolution models in TopoGun and Photoshop. We'll be using UV layout for the fast and easy UV creation. Normals and and other maps will be generated using TopoGun, XNormal, and a versatile map creation program.

Over the course of the tutorial we will cover general anatomy, as well as introducing a DynaMesh workflow and topology geared towards animation. We will go over utilizing Polypaint to hand paint our base textures, which will later be enhanced in Photoshop and dDo.

The tutorial will end with a semi-low resolution character with normal maps and diffuse geared towards a realtime game workflow. Tips learned here can be applied to any realistic or stylized character.

بخش های فایل

این فایل شامل 47 بخش می باشد که بخش های آن به صورت جداگانه در زیر آمده است.
Row Title Format Size Play Download
01 - فیلم های آموزشی
1 01. Introduction and project overview 8.97 MB DOWNLOAD
2 02. Collecting references 92.80 MB DOWNLOAD
3 03. Blocking forms of the head from a sphere 84.13 MB DOWNLOAD
4 04. Blocking in eyes, brow, nose, and cheeks 87.56 MB DOWNLOAD
5 05. Tweaking the shapes 82.24 MB DOWNLOAD
6 06. Working more on sculpting the head 126.46 MB DOWNLOAD
7 07. Starting wrinkling and skin detail 162.39 MB DOWNLOAD
8 08. Defining the face with detail 181.52 MB DOWNLOAD
9 09. Blocking in the arms and hands 126.59 MB DOWNLOAD
10 10. Continuing blocking in the arms and hands 131.94 MB DOWNLOAD
11 11. Detailing the arms 95.81 MB DOWNLOAD
12 12. Beginning to block clothing in ZBrush 125.70 MB DOWNLOAD
13 13. Creating clothing forms 132.00 MB DOWNLOAD
14 14. Cloth detailing on button down shirt 97.75 MB DOWNLOAD
15 15. Combining the two shirts 175.39 MB DOWNLOAD
16 16. Pushing the detail on the t-shirt 157.32 MB DOWNLOAD
17 17. Beginning the detailing process on the pants 68.42 MB DOWNLOAD
18 18. Finishing the pants detail 137.10 MB DOWNLOAD
19 19. Base mesh creation of the shoes 94.65 MB DOWNLOAD
20 20. Shoe sculpting in ZBrush 54.12 MB DOWNLOAD
21 21. Finishing the shoes 118.75 MB DOWNLOAD
22 22. Defining button and cloth details in Maya 155.41 MB DOWNLOAD
23 23. Applying button to cloth and shoe details 117.07 MB DOWNLOAD
24 24. Adjusting shirt and shoe detail 95.83 MB DOWNLOAD
25 25. Quick jewelry creation for our character 78.57 MB DOWNLOAD
26 26. Finalizing geometry of our character 102.77 MB DOWNLOAD
27 27. Getting our mesh ready for retopology 92.38 MB DOWNLOAD
28 28. Getting into TopoGun 132.88 MB DOWNLOAD
29 29. Retopologizing the face 142.10 MB DOWNLOAD
30 30. Finishing the retopology of the face 43.65 MB DOWNLOAD
31 31. Retopologizing the arms and hands 117.37 MB DOWNLOAD
32 32. Continuing to retopologize the hands and arms 133.20 MB DOWNLOAD
33 33. Creating the inside of the mouth 175.73 MB DOWNLOAD
34 34. Continuing cleaning up the model 53.47 MB DOWNLOAD
35 35. UVing the clothing 186.34 MB DOWNLOAD
36 36. Laying out the UVs in Maya 84.44 MB DOWNLOAD
37 37. Normal map generation 56.32 MB DOWNLOAD
38 38. Map generation and composition 45.43 MB DOWNLOAD
39 39. Collecting the needed maps for dDo 30.42 MB DOWNLOAD
40 40. Hand painted skin textures in ZBrush 80.63 MB DOWNLOAD
41 41. Continuing to hand paint textures 81.50 MB DOWNLOAD
42 42. Texture mapping in TopoGun 29.03 MB DOWNLOAD
43 43. Texture mapping in dDo 83.62 MB DOWNLOAD
44 44. Adding diffuse, specular, and gloss textures 152.71 MB DOWNLOAD
45 45. Finalizing textures of our image 76.63 MB DOWNLOAD
46 46. Final presentation of the render 88.02 MB DOWNLOAD
02 - فایل های تمرینی
47 Project_Files 508.20 MB DOWNLOAD
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