01 - فیلم های آموزشی |
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1. Introduction and Project Overview |
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7.26 MB |
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2 |
2. Overview of the User Interface |
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13.46 MB |
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3. Navigating the viewports |
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16.84 MB |
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4. Using the Command Panel |
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9.07 MB |
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5. Creating your first object |
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17.15 MB |
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6 |
6. Transforming objects |
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15.20 MB |
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7. Viewing Geometry |
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14.93 MB |
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8 |
8. Working with the modifier stack |
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18.19 MB |
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9. Saving Files and File Types |
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4.76 MB |
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10 |
10. Working with projects |
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6.32 MB |
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11 |
11. Modeling Overview |
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5.78 MB |
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12 |
12. Building the basic shape of the engine shell |
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21.10 MB |
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13 |
13. Finishing the engine shell |
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23.94 MB |
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14 |
14. Detailing the engine shell using existing geometry |
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29.53 MB |
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15 |
15. Using splines and modifiers to add sharp panels |
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16.70 MB |
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16. Adding the fan blades using an Array |
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17.32 MB |
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17 |
17. Building the back of the engine with NURBS |
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10.20 MB |
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18 |
18. Modeling a series of pipes |
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19.20 MB |
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19 |
19. Building the engine nozzle |
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12.43 MB |
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20 |
20. Building the power coupling with splines |
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14.30 MB |
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21 |
21. Building the side fine and cable connector |
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13.63 MB |
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22 |
22. Adding bolts using Object Paint |
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24.89 MB |
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23 |
23. Building the back of the pod |
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41.16 MB |
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24 |
24. Building the base of the pod |
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26.62 MB |
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25 |
25. Modeling the main cockpit |
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35.75 MB |
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26 |
26. Adding the back of the cockpit |
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38.84 MB |
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27 |
27. Using splines to build detail around the cockpit |
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20.10 MB |
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28 |
28. Modeling the lower racer structure |
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27.77 MB |
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29 |
29. Adding final detail to the racer |
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32.36 MB |
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30 |
30. Modeling the front fins with splines |
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14.35 MB |
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31 |
31. Adding cables to the racer |
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21.68 MB |
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32. Materials and Texturing Overview |
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5.55 MB |
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33 |
33. Using the Material Editors |
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17.84 MB |
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34. Applying materials |
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24.16 MB |
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35 |
35. Adding Gradient Ramps |
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20.78 MB |
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36 |
36. Applying multiple materials to objects |
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27.64 MB |
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37 |
37. Adding preset materials |
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16.74 MB |
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38 |
38. Working with procedural texture maps |
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16.18 MB |
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39 |
39. Working with UVs |
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25.02 MB |
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40. Working with bitmap textures |
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11.47 MB |
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41. Adding bump maps |
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11.51 MB |
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42 |
42. Modulating specular color |
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15.17 MB |
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43. Combining textures with the Composite Map |
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18.13 MB |
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44. Using the Viewport Canvas |
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15.78 MB |
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45. Adding a glow to the model |
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17.73 MB |
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46. Rigging and Animation Overview |
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5.62 MB |
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47 |
47. Building controls for the pod racer |
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16.96 MB |
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48 |
48. Finishing the pod racer's controls |
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37.93 MB |
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49. Organizing the scene with the Layer Manager |
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15.40 MB |
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50. Working with the Schematic View |
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24.43 MB |
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51 |
51. Modifying an object's pivot |
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12.39 MB |
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52 |
52. Creating custom parameters |
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16.03 MB |
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53. Wiring parameters |
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15.08 MB |
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54. Writing your first expression |
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14.86 MB |
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55. Using an expression to automate an engine idle |
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11.73 MB |
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56. Rigging the engine cables with bones |
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31.54 MB |
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57. An overview of 3ds Max's Bone Tools and the Spline IK Solver |
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21.37 MB |
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58. Finishing the cable rig |
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33.57 MB |
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59. Correcting the deformations of the cables |
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22.06 MB |
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60. Randomizing the engine idles with the Noise Float controller |
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10.32 MB |
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61 |
61. Make the rig more animator-friendly |
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11.99 MB |
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62. Locking controllers and Finishing the pod racer rig |
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9.50 MB |
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63. The basics of setting keyframes in Max |
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12.21 MB |
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64. Understanding the Curve Editor |
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13.70 MB |
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65. Cycling animations in Max |
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9.24 MB |
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66. Animating objects along a path |
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16.27 MB |
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67. Animating with Autokey |
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14.21 MB |
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68. Editing keys on the Track Bar |
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5.70 MB |
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69. Previewing animations in real-time |
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5.27 MB |
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70. Dynamics Overview |
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4.38 MB |
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71 |
71. Adding initial particle dynamics to our pod racer |
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14.93 MB |
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72 |
72. Adding forces to 3ds Max particles |
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12.27 MB |
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73. Setting up initial shading for smoke particles |
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9.19 MB |
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74. Finalizing the shading network for our smoke particles |
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15.00 MB |
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75. Duplicating particle emitters in 3ds Max |
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13.62 MB |
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76. Starting to create an animated lightning bolt in 3ds Max |
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11.02 MB |
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77. Creating control objects for the animated lightning bolt |
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12.24 MB |
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78. Finalizing the movement and the materials for the lightning bolt |
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18.36 MB |
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79. Lighting and Rendering Overview |
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4.59 MB |
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80 |
80. Overview of the various 3ds Max light types |
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6.23 MB |
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81 |
81. Exploring the parameters of 3ds Max lights |
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20.95 MB |
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82. Switching the 3ds Max rendering engine |
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5.55 MB |
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83. Working with Shadow Maps in 3ds Max |
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10.36 MB |
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84 |
84. Using Raytrace shadows in 3ds Max |
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12.02 MB |
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85. Matching 3ds Max camera to a live-action background |
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12.65 MB |
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86. Rendering photographic environments in 3ds Max |
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13.26 MB |
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87 |
87. Matching lights to a photographic environment |
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16.69 MB |
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88. Using the 3ds Max Skylight to create secondary lighting |
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11.48 MB |
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89 |
89. Rendering an animated sequence from 3ds Max |
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11.51 MB |
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02 - فایل های تمرینی |
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project_files |
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80.79 MB |
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