01 - فیلم های آموزشی |
1 |
01. Introduction and Project Overview |
|
9.70 MB |
|
|
2 |
02. Creating Your First Object |
|
13.54 MB |
|
|
3 |
03. Overview of the User Interface |
|
16.76 MB |
|
|
4 |
04. Creating a Project in Maya |
|
4.92 MB |
|
|
5 |
05. Saving Files and File Types |
|
7.54 MB |
|
|
6 |
06. Viewing Geometry |
|
10.61 MB |
|
|
7 |
07. Getting used to QWERTY |
|
19.60 MB |
|
|
8 |
08. Channel Box and Layer Editor |
|
17.84 MB |
|
|
9 |
09. Using the Attribute Editor |
|
6.54 MB |
|
|
10 |
10. Grouping and Parenting |
|
6.94 MB |
|
|
11 |
11. Working with the Hotbox |
|
8.05 MB |
|
|
12 |
12. Selection Masks |
|
9.47 MB |
|
|
13 |
13. Writing Your First MEL Script |
|
9.35 MB |
|
|
14 |
14. Working with Shelves |
|
7.16 MB |
|
|
15 |
15. Modeling Project Overview |
|
5.83 MB |
|
|
16 |
16. Modeling the basic shape of the engine shell |
|
28.01 MB |
|
|
17 |
17. Building the rear of the engine from NURBS |
|
27.60 MB |
|
|
18 |
18. Extracting a rim from the front of the engine |
|
36.31 MB |
|
|
19 |
19. Extruding a vent from the top of the engine |
|
27.62 MB |
|
|
20 |
20. Adding slats to the main vent of the engine |
|
22.34 MB |
|
|
21 |
21. Modeling the rear cone and thrust ring |
|
624.73 KB |
|
|
22 |
22. Adding radial struts around the engine |
|
27.54 MB |
|
|
23 |
23. Building vents on the sides of the engine |
|
24.93 MB |
|
|
24 |
24. Adding a power coupling and side rail |
|
30.74 MB |
|
|
25 |
25. Creating the basic shape of the cab |
|
27.22 MB |
|
|
26 |
26. Modeling the cab interior |
|
44.22 MB |
|
|
27 |
27. Building the windshield and exterior panels |
|
41.92 MB |
|
|
28 |
28. Adding rails over the racer cab |
|
49.60 MB |
|
|
29 |
29. Building the cable connectors and hood ornaments |
|
38.84 MB |
|
|
30 |
30. Modeling cables from NURBS curves |
|
48.70 MB |
|
|
31 |
31. Texturing Project Overview |
|
5.87 MB |
|
|
32 |
32. Hypershade overview |
|
11.32 MB |
|
|
33 |
33. Applying and manipulating materials |
|
25.42 MB |
|
|
34 |
34. Modulating color using ramps |
|
21.29 MB |
|
|
35 |
35. Adding multiple materials to objects |
|
14.19 MB |
|
|
36 |
36. Using transparency with our materials |
|
5.25 MB |
|
|
37 |
37. Using UVs to prepare polygons for texturing |
|
20.18 MB |
|
|
38 |
38. Working with procedural textures |
|
8.49 MB |
|
|
39 |
39. Working with external texture maps |
|
14.32 MB |
|
|
40 |
40. Using bump maps to simulate depth |
|
15.60 MB |
|
|
41 |
41. Combining ramps with other procedural nodes |
|
20.15 MB |
|
|
42 |
42. Adding a car paint material |
|
21.14 MB |
|
|
43 |
43. Using the 3D Paint Tool to paint textures |
|
18.10 MB |
|
|
44 |
44. Introduction to the Rigging & Animation Process |
|
8.11 MB |
|
|
45 |
45. Creating control curves for our objects |
|
24.37 MB |
|
|
46 |
46. Using display layers to organize our rig |
|
15.62 MB |
|
|
47 |
47. Organizing the scene and using selection handles |
|
21.11 MB |
|
|
48 |
48. Creating custom attributes |
|
9.01 MB |
|
|
49 |
49. Using the Connection Editor to drive values |
|
16.83 MB |
|
|
50 |
50. Writing your first expression |
|
16.74 MB |
|
|
51 |
51. Adding a speed setting for the expression |
|
17.29 MB |
|
|
52 |
52. Using Set Driven Key to simplify the rigging process |
|
27.11 MB |
|
|
53 |
53. Drawing your first joint chain |
|
28.46 MB |
|
|
54 |
54. Binding the geometry onto joints |
|
37.68 MB |
|
|
55 |
55. Making the scene animator friendly |
|
15.77 MB |
|
|
56 |
56. Adding random movement through expressions |
|
23.20 MB |
|
|
57 |
57. Removing channels from the Channel Box |
|
16.68 MB |
|
|
58 |
58. Learn to set key frames and use the time slider and Graph Editor |
|
12.08 MB |
|
|
59 |
59. Managing key frames with the Graph Editor |
|
13.97 MB |
|
|
60 |
60. Creating a cycling animation |
|
13.84 MB |
|
|
61 |
61. Animating objects using path animation |
|
15.08 MB |
|
|
62 |
62. Using the Auto Key feature |
|
19.95 MB |
|
|
63 |
63. Modifying key frames using the time slider |
|
15.18 MB |
|
|
64 |
64. Creating Playblasts to preview the animation |
|
10.48 MB |
|
|
65 |
65. Dynamics Project Overview |
|
4.58 MB |
|
|
66 |
66. Using the Fire Effect |
|
13.86 MB |
|
|
67 |
67. Adding Fire to the Engine |
|
11.86 MB |
|
|
68 |
68. Using the Lightning Effect |
|
20.15 MB |
|
|
69 |
69. Creating a Particle Simulation |
|
20.15 MB |
|
|
70 |
70. Getting Smoke Behavior |
|
13.49 MB |
|
|
71 |
71. Modifying the Shape of the Particles |
|
15.50 MB |
|
|
72 |
72. Introduction to the Lighting and Rendering Section |
|
5.33 MB |
|
|
73 |
73. Overview of various light types in Maya |
|
12.69 MB |
|
|
74 |
74. Exploring common attributes of Maya lights |
|
14.86 MB |
|
|
75 |
75. Rendering with depth map shadows |
|
8.14 MB |
|
|
76 |
76. Rendering with raytraced shadows |
|
8.31 MB |
|
|
77 |
77. Using Image Planes to create a renderable environment |
|
11.49 MB |
|
|
78 |
78. Matching Maya light sources to a photographic environment |
|
21.19 MB |
|
|
79 |
79. Using the Attribute Spread Sheet to adjust multiple objects |
|
18.78 MB |
|
|
80 |
80. Isolating shadows with the Use Background shader |
|
10.65 MB |
|
|
81 |
81. Using Light Linking to control an object's illumination |
|
8.54 MB |
|
|
82 |
82. Matching the Maya camera to a photographic environment |
|
13.39 MB |
|
|
83 |
83. Using the 2D Pan-Zoom feature in Maya |
|
6.43 MB |
|
|
84 |
84. Adjusting the rendered smoothness of NURBS objects |
|
7.22 MB |
|
|
85 |
85. Adding displacement maps to Maya geometry |
|
8.59 MB |
|
|
86 |
86. Batch Rendering your animated sequence from Maya |
|
20.19 MB |
|
|
02 - فایل های تمرینی |
87 |
project_files |
|
41.98 MB |
|
|