01 - فیلم های آموزشی |
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01. Introduction and Project Overview |
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7.80 MB |
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2 |
02. Examining the shots and the footage |
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8.25 MB |
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3 |
03. Creating a plan to keep our shots consistent for Maya |
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6.73 MB |
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4 |
04. Manually tracking shot two |
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19.29 MB |
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5 |
05. Manually tracking shot three |
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12.72 MB |
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6 |
06. Manually tracking shot four |
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21.19 MB |
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7 |
07. Creating the coordinate system for shot four |
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7.50 MB |
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08. Manually tracking shot five |
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16.95 MB |
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09. Integrating our various matchmoves into one scene |
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20.15 MB |
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10 |
10. Continuing to integrate our shots together in Maya |
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14.97 MB |
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11 |
11. Creating low-quality previews in Composite for use in Maya |
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12.09 MB |
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12 |
12. Offsetting our cameras and image planes to play correctly |
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10.09 MB |
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13. Hand-matching a camera inside Maya |
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26.34 MB |
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14 |
14. Matching the table orientation on shot 1 cam |
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31.16 MB |
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15 |
15. Constraining a preview camera to move with our shots |
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11.50 MB |
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16 |
16. Testing our matchmove inside Maya and fixing any issues |
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21.37 MB |
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17 |
17. Modeling the pyramid asset |
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21.53 MB |
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18 |
18. Extruding and Beveling our pyramid |
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21.06 MB |
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19 |
19. Modeling the interior of the pyramid |
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32.79 MB |
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20 |
20. Animating the first shot - Pyramid sliding across the table |
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22.27 MB |
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21 |
21. Animating the second shot - Pyramid opens |
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21.10 MB |
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22 |
22. Creating emitters for our nParticles |
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34.61 MB |
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23 |
23. Animating the emitters in sync with the doors opening |
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9.28 MB |
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24 |
24. Adding Newton and Drag forces to draw our particles into the air |
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10.76 MB |
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25 |
25. Keeping our nParticles in the pyramid and creating a vortex |
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13.71 MB |
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26 |
26. Creating the goal models for our particles |
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25.78 MB |
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27 |
27. Animating the goals on and off to create the transitions |
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21.57 MB |
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28 |
28. Using a Gravity force to create falling particles |
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12.52 MB |
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29 |
29. Caching our particles and instancing geometry |
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15.71 MB |
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30 |
30. Bringing in our HDR image for indirect lighting |
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14.29 MB |
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31 |
31. Adding direct lighting sources |
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11.87 MB |
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32 |
32. Creating a material for our pyramid |
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15.66 MB |
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33 |
33. Using projection techniques to vary particle color by distance |
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19.29 MB |
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34 |
34. Animating the particle projection to stay with our particles |
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16.11 MB |
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35 |
35. Animating the particle ramp and beginning our table shader |
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7.73 MB |
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36 |
36. Creating a clean plate and reflection map for shot 1 |
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12.20 MB |
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37 |
37. Projecting our reflection map onto our geometry |
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11.98 MB |
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38 |
38. Setting up basic render passes and layers |
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5.18 MB |
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39 |
39. Changing our Ambient Occlusion pass for the best results |
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7.90 MB |
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40 |
40. Choosing the file type and frame buffer for compositing |
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6.41 MB |
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41. Rendering with multiple cameras and fixing the preview cam |
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8.20 MB |
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42 |
42. Overriding render layers to render each camera separately |
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10.77 MB |
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43 |
43. Creating a layer to output a particle matte pass |
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5.86 MB |
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44 |
44. Creating the reflection height shader and pass |
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15.53 MB |
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45 |
45. Doing final checks on render settings and batch rendering |
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7.12 MB |
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46 |
46. Dealing with mental ray out of memory errors |
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4.18 MB |
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47 |
47. Color correcting our shots for consistency in After Effects |
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8.49 MB |
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48 |
48. Using the Exposure and Curves Effects to CC shot 2 |
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7.51 MB |
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49. Fixing shot 3 with color correction and Keying effects |
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12.57 MB |
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50. Reusing color correction effects to save time on shot 4 |
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11.23 MB |
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51 |
51. Tracking the table and beginning the color correction in shot 5 |
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8.73 MB |
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52 |
52. Using a luma keyer to finish shot 5 |
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13.25 MB |
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53 |
53. Setting up our project and using EXtractoR effects |
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7.42 MB |
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54 |
54. Combining our basic color passes and precomping |
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5.57 MB |
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55 |
55. Combining passes to create a proper foreground alpha |
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4.67 MB |
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56 |
56. Using our Clean Plate to fix the shot 1 background |
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5.52 MB |
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57 |
57. Adding the reflection to our background |
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7.87 MB |
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58 |
58. Cutting out the reflection and combining it correctly |
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9.63 MB |
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59. Lightwrapping and blurring to composite with background |
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10.19 MB |
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60 |
60. Adding AO to the background and masking the foreground |
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8.91 MB |
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61 |
61. Adding DOF using Lens blur and using Minimax to fix edges |
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12.41 MB |
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62. Adding motion blur using our motion vector pass with RSMB |
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9.67 MB |
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63. Fixing the background ambient occlusion and the blurred mask |
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6.45 MB |
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64 |
64. Using Keying techniques to fix depth in shot 2 |
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11.13 MB |
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65. Creating an expansive ground shadow using existing images |
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8.11 MB |
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66. Removing the visible markers using our own setup |
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9.86 MB |
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67. Using the particle matte to color correct our particles |
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6.46 MB |
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68. Adding shot 2 motion blur and fixing our blurs to finish shot 2 |
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8.31 MB |
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69 |
69. Converting Shot 2 to Shot 3 and fixing various issues |
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11.46 MB |
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70 |
70. Cleaning the background with masking and layering techniques |
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7.69 MB |
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71. Converting Shot 3 to Shot 4 and fixing depth blurs |
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8.87 MB |
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72. Using the Tracker to remove our Markers |
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11.92 MB |
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73. Converting shot 4 to shot 5 and fixing alpha issues |
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9.71 MB |
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74. Fixing the reflections by manually masking our layers |
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9.47 MB |
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75. Making last minute color correction tweaks and fixing mattes |
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14.40 MB |
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76 |
76. Removing the shadow in shot 3 and viewing our final shots |
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14.97 MB |
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02 - فایل های تمرینی |
77 |
project_files |
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887.45 MB |
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