00 Introduction |
1 |
0001 Welcome |
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3.24 MB |
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2 |
0002 Prerequisites |
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1.86 MB |
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3 |
0003 Using the exercise files |
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1.04 MB |
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01 Getting Started |
4 |
0101 Using the Custom UI and Defaults Switcher |
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2.35 MB |
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5 |
0102 Setting local file paths to relative |
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1.99 MB |
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6 |
0103 Using project folders |
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6.40 MB |
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02 The 3ds Max Interface |
7 |
0201 Getting familiar with the interface |
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4.11 MB |
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8 |
0202 Touring the command panels |
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2.33 MB |
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9 |
0203 Creating primitives |
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4.82 MB |
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10 |
0204 Navigating the viewports |
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5.53 MB |
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11 |
0205 Using hotkeys |
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5.60 MB |
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12 |
0206 Choosing shading modes |
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4.41 MB |
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13 |
0207 Configuring the viewports |
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5.38 MB |
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14 |
0208 Transforming objects |
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8.06 MB |
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15 |
0209 Using the toolbars |
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5.47 MB |
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16 |
0210 Using the Modify panel |
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10.33 MB |
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03 Modeling Basics |
17 |
0301 Surveying different modeling methods |
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9.33 MB |
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18 |
0302 Setting units |
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6.97 MB |
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19 |
0303 Setting home grid dimensions |
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5.51 MB |
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20 |
0304 Understanding the Level of Detail utility |
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6.00 MB |
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21 |
0305 Working with the Modifier Stack |
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6.48 MB |
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22 |
0306 Understanding dependencies |
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9.69 MB |
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23 |
0307 Collapsing the Modifier Stack |
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6.43 MB |
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24 |
0308 Working with sub-objects |
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7.65 MB |
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04 Modeling with Splines |
25 |
0401 Creating shapes |
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8.14 MB |
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26 |
0402 Creating lines |
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4.27 MB |
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27 |
0403 Converting a shape to an editable spline |
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3.56 MB |
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28 |
0404 Transforming editable spline sub-objects |
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6.35 MB |
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29 |
0405 Using different types of vertices |
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5.00 MB |
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05 Lofting |
30 |
0501 Lofting a vase |
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5.78 MB |
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31 |
0502 Setting loft parameters |
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11.14 MB |
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32 |
0503 Editing the path and shapes |
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9.74 MB |
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33 |
0504 Manipulating loft sub-objects |
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11.39 MB |
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34 |
0505 Adding a scale deformation |
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10.45 MB |
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35 |
0506 Adding a shell modifier |
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10.93 MB |
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36 |
0507 Smoothing polygon edges |
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16.96 MB |
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06 Modeling for Motion Graphics |
37 |
0601 Setting up the project and scene layout |
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6.73 MB |
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38 |
0602 Creating a backdrop profile line |
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2.09 MB |
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39 |
0603 Using Editable Spline Fillet |
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2.03 MB |
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40 |
0604 Extruding shapes |
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5.38 MB |
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41 |
0605 Creating text |
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2.43 MB |
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42 |
0606 Applying a bevel modifier |
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10.03 MB |
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43 |
0607 Choosing bevel parameters |
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9.35 MB |
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44 |
0608 Using Display All Triangle Edges |
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3.19 MB |
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45 |
0609 Adjusting spline interpolation |
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5.05 MB |
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46 |
0610 Deforming beveled objects |
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6.64 MB |
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47 |
0611 Exporting paths from Adobe Illustrator |
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3.39 MB |
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48 |
0612 Importing Illustrator paths to 3ds Max |
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3.46 MB |
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07 Polygon Modeling |
49 |
0701 Setting up the scene |
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3.29 MB |
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50 |
0702 Creating chamfer boxes |
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7.43 MB |
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51 |
0703 Smoothing edges |
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1.90 MB |
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52 |
0704 Using the Array tool |
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8.53 MB |
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53 |
0705 Grouping objects |
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16.65 MB |
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54 |
0706 Modeling lines |
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21.92 MB |
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55 |
0707 Using the Sweep Modifier |
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6.80 MB |
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56 |
0708 Soft-selecting sub-objects with Volume Select |
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10.94 MB |
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57 |
0709 Removing polygons with Delete Mesh |
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5.82 MB |
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58 |
0710 Clearing a sub-object selection with Mesh Select |
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5.73 MB |
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59 |
0711 Adding randomness with the Noise Modifier |
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10.10 MB |
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08 Subdivision Surface Modeling |
60 |
0801 Understanding subdivision surfaces |
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8.49 MB |
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61 |
0802 Creating a box and converting to editable poly format |
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9.44 MB |
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62 |
0803 Using the Symmetry Modifier |
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3.05 MB |
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63 |
0804 Working with TurboSmooth |
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4.98 MB |
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64 |
0805 Extruding polygons |
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5.42 MB |
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65 |
0806 Editing edge loops |
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18.92 MB |
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66 |
0807 Shaping the model |
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10.72 MB |
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67 |
0808 Baking subdivisions |
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6.11 MB |
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68 |
0809 Optimizing polygon Level of Detail |
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5.65 MB |
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09 Polygon Modeling with Graphite |
69 |
0901 Understanding the graphite tools within Editable Poly |
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3.82 MB |
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70 |
0902 Using the Graphite Ribbon interface |
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4.47 MB |
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71 |
0903 Using traditional editable poly tools within Graphite |
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20.20 MB |
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72 |
0904 Adjusting detail with Remove and Cut |
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11.05 MB |
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73 |
0905 Using SwitfLoop |
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4.31 MB |
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74 |
0906 Constraining sub-object transforms |
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4.21 MB |
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75 |
0907 Attaching polygon meshes to a single object |
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10.11 MB |
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76 |
0908 Bridging parts of a mesh |
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12.28 MB |
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10 NURBS Modeling |
77 |
1001 Understanding NURBS |
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3.23 MB |
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78 |
1002 Creating NURBS curves |
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11.38 MB |
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79 |
1003 Creating a U-loft surface |
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9.75 MB |
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80 |
1004 Editing curves and surfaces |
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5.61 MB |
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81 |
1005 Setting surface approximation |
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12.38 MB |
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11 Materials Basics |
82 |
1101 Using the Material Editor |
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11.43 MB |
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83 |
1102 Choosing a material type |
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4.60 MB |
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84 |
1103 Choosing a shader type |
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3.39 MB |
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85 |
1104 Adjusting specular parameters |
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6.29 MB |
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86 |
1105 Setting opacity |
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4.51 MB |
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87 |
1106 Understanding procedural Maps and bitmaps |
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6.40 MB |
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88 |
1107 Using bitmaps |
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5.77 MB |
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89 |
1108 Navigating shader trees |
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4.61 MB |
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90 |
1109 Tracking scene assets |
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7.16 MB |
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91 |
1110 Creating simple UVW mapping |
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20.92 MB |
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92 |
1111 Adding reflections with a Raytrace map |
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9.61 MB |
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93 |
1112 Creating an environment |
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13.06 MB |
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94 |
1113 Mapping a bump channel |
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16.23 MB |
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12 Camera Basics |
95 |
1201 Creating cameras |
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6.53 MB |
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96 |
1202 Understanding target and free cameras |
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9.91 MB |
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97 |
1203 Using Camera Pan, Truck, and Dolly |
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12.58 MB |
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98 |
1204 Adjusting the field of view |
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12.82 MB |
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99 |
1205 Understanding aspect ratio |
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3.84 MB |
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100 |
1206 Showing safe frames |
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5.60 MB |
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101 |
1207 Choosing render output size |
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6.47 MB |
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13 Lighting Basics |
102 |
1301 Understanding CG lighting |
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8.34 MB |
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103 |
1302 Understanding standard and photometric lights |
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2.43 MB |
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104 |
1303 Creating a target spotlight |
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3.49 MB |
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105 |
1304 Enabling viewport hardware shading |
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3.83 MB |
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106 |
1305 Previewing renderings with ActiveShade |
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4.98 MB |
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107 |
1306 Adjusting intensity and color |
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3.92 MB |
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108 |
1307 Controlling contrast and highlights |
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3.99 MB |
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109 |
1308 Setting spotlight hotspot and falloff radius |
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6.55 MB |
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110 |
1309 Choosing a shadow type |
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7.60 MB |
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111 |
1310 Optimizing shadow maps |
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9.85 MB |
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112 |
1311 Using area shadows |
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5.49 MB |
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113 |
1312 Creating omni lights |
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8.02 MB |
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14 Keyframe Animation |
114 |
1401 Understanding keyframes |
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3.52 MB |
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115 |
1402 Setting time configuration |
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4.29 MB |
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116 |
1403 Choosing set key filters |
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2.14 MB |
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117 |
1404 Using Set Key mode |
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3.23 MB |
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118 |
1405 Editing keyframes in the Timeline |
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3.76 MB |
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119 |
1406 Using Auto Key mode |
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8.40 MB |
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120 |
1407 Creating animation in passes |
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4.55 MB |
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121 |
1408 Animating modifier parameters |
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6.24 MB |
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122 |
1409 Working in the dope sheet |
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13.11 MB |
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123 |
1410 Editing function curves |
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10.43 MB |
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124 |
1411 Looping animation |
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15.64 MB |
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15 Hierarchies |
125 |
1501 Understanding hierarchies |
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5.05 MB |
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126 |
1502 Understanding reference coordinate systems |
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10.03 MB |
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127 |
1503 Editing pivot points |
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10.06 MB |
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128 |
1504 Linking objects |
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6.49 MB |
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129 |
1505 Using the Schematic view |
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3.40 MB |
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130 |
1506 Preventing problems with scale |
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10.43 MB |
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131 |
1507 Animating a hierarchy |
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17.65 MB |
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132 |
1508 Fine-tuning the animation |
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13.26 MB |
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16 Controllers and Constraints |
133 |
1601 Understanding controllers |
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7.49 MB |
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134 |
1602 Applying path constraints |
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10.70 MB |
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135 |
1603 Assigning a link constraint |
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3.26 MB |
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136 |
1604 Using the Motion panel |
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4.48 MB |
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137 |
1605 Animating constrained objects |
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11.27 MB |
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17 Special Effects |
138 |
1701 Understanding particle systems |
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4.48 MB |
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139 |
1702 Emitting particles from an object with PArray |
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3.39 MB |
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140 |
1703 Adjusting particle parameters |
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13.32 MB |
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141 |
1704 Binding particles to a gravitational force |
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6.65 MB |
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142 |
1705 Colliding particles with a POmniFlector |
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13.87 MB |
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143 |
1706 Creating a particle material |
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6.82 MB |
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144 |
1707 Mapping opacity with a gradient |
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4.30 MB |
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145 |
1708 Assigning a material ID G-Buffer channel |
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1,023.57 KB |
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146 |
1709 Creating a lens effect glow |
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5.22 MB |
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18 Scanline Rendering |
147 |
1801 Understanding image sequences |
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7.97 MB |
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148 |
1802 Setting render options |
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11.24 MB |
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149 |
1803 Compressing an image sequence to a movie |
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7.32 MB |
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19 Goodbye |
150 |
1901 Goodbye |
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289.48 KB |
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20 ZZZ - فایلهای تمرینی |
151 |
Ex_Files_3ds_2011_EssT |
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163.49 MB |
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